Twallends mod download for sims 4






















You are still limited to the the set provided by EA totally new opportunities would require script coding , but you now have the ability to cu This mod exposes EA debug commands so they are usable in game. It should be noted some of these commands do not work or have unintended side effects and are unsupported here. It also adds a few useful commands to fix common problems. This mod disables the censor grid aka the mosaic blur shown when Sims shower or use the bathroom.

The effect is not immediate, but is delayed by real-time milliseconds. This mod allows your Sims to satisfy unlocked dreams when their criteria is met. It also allows inactives to gain lifetime happiness points if used in conjunction with a dream catcher system. If tuned, the mod will stop the timeout of unlocked dreams. The focus of this mod is automated alteration of the outfits of all sims in town. The mod has the capability to add accessories, body hair, makeup, and new hair to all sims, increasing the variety of your town's population.

Dresser also contains the ability to invalidate CAS parts which you do This is a core-mod intended to catch and correct data corruption errors that can render a save-game unloadable. Any corruption errors that can not be corrected will be trapped and logged, allowing the save-game to load regardless.

Unhandled script errors may be posted on the forum for review a This mod replaces the "Go Here" interaction, with one that can be stacked in the queue, allowing the user to better direct the route of a sim.

It also makes inactive Sims less likely to go home, restores haunting ghosts in the grave yard, fixes common routing errors and adds a robust set of do This mods updates interactions and game systems to properly handle having occult hybrids. It also fixes some bugs with occults, most notably werewolves changing appearance. Note it does not allow you to make hybrids, you will need MasterController for that.

This mod adds countless options that allow you to easily control and change just about anything about Sims in your town. Featuring a robust filter system to allow you to find the Sims you want to target and execute actions on. This mod removes the "greater than eight" and "requires adult" restrictions in "Edit Town" and the Phone and Computer "Move" interactions.

The calculation used This mod replaces all read book type interactions so they only autonomously select books your Sim hasn't read already. It also stops Sims from putting away toddler books so they will actually read them on their own.

The primary purpose of this mod is to act as a periodic clean up system for correcting errors and eliminating junk that accumulates over a regular play-session. This is a cut-down package editor based on the S3PI library. It provides a simplified method of importing and exporting my format of STBL files. Google : Simlogical. This mod changes the Portrait Panel to display a maximum of 24 sim portraits, useful for playing overstuffed families.

Clicking a portrait with the middle mouse button will now bring up the sim menu. Similarly, double clicking on a portrait will do the same for those of you sans middle mouse This mod changes the Relationship Panel. Changes have also been made to correct the "red box" relationship error that occurs when the window bounces while displaying certain types of sims. This mod alters what happens when you click on an object in game. It changes how the menus are displayed, and whether a sim can be made active.

This mod overrides the EA requirement that teenagers be related to sleep in the same bed together. The mod also removes the privacy requirement on all overridden beds. It does not replace pre-existing double beds in your town.

However any new double bed that is purchased via Buy Mode will use This mod is a non-core story progression replacement. The EA story progression will be disabled by this mod, and a new, hopefully better, system is started in its place. The purpose of the mod is to simulate a life-like balance amongst the inactive members of town, while providing the user the This mod provides a more detailed approach to controlling weather on a town-by-town basis, providing the ability to adjust weather profiles on an daily basis during any particular season.

This mod adds the Late Night Traffic Manager to suburbian worlds, providing the fake taxi traffic and the food truck functionality. It also alters the behavior of the Pets Ice Cream Truck. Finally, the mod can be used to alter some of the general car routing tuning available in the mod allowin This mod replaces the travel code, and re-enables the script error logging.

If the travel system fails, the logs will make things easier to track down the issue and repair it. Oh yeah, it also has the capability to load any World as a Vacation destination. The Vector is a custom disease loader. This is a scrip This is a scripting module for This module contains the expanded relationship scenarios for use with StoryProgression , which includes but is not limited to : Gathering scenarios aka inactive parties , Expanded Friendship and Enemy scenarios, Romantic Affairs.

This module contains the expanded skill scenarios for use with StoryProgression , which includes but is not limited to : Skill Controls whether to allow skilling or not , Pushes related to skill gain for inactives.

This is a scriptin Log me on automatically each visit. Help Mods Contribute. Board index StoryProgression. StoryProgression This mod is a non-core story progression replacement. Need help installing? Check out our How To Install page. Version StoryProgression Career This module contains the expanded career scenarios for use with StoryProgression , which includes but is not limited to : Custom commuting, Assigning custom schools, Custom Graduation and Prom systems.

Worst kept secret? OMG, Sims 4. Really, you all knew it was coming, admit it. For those of you who don't know, I decided a while ago not to publicly mod beyond Sims 3. Frankly the idea of starting this whole spiel over again is simply unappetizing to me. That, and the amount of free-time this whole phenomena eats up is atrocious. I do intend to continue modding Sims 3 though, at least until the game can no longer be played on my operating system knowing Microsoft that will probably happen with Windows 9 I have put a lot of work into this suite, and have no intention to simply drop it for the next best thing.

Hopefully EA does not thrash the game-engine too badly with the final patches, having to work around crash-to-desktop issues would put a damper on things. As for Sims 4 : If it is indeed moddable, I'm sure there will be plenty of modders interested in jumping into that limelight.

I wish them the best of luck with that.



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